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authorMike Erwin <significant.bit@gmail.com>2016-09-22 13:19:24 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-22 13:19:24 +0300
commit1d469f3780dc9138448a49851a9056c3596a7cf8 (patch)
treedf453fd7f0e16ca858b689b1a1aeeeecdceb8c7c /source/blender/gpu/GPU_matrix.h
parent0e7c3dfe75cb16158eb5df0520f32b7b7f0921f0 (diff)
OpenGL: remove double precision matrix functions
Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 9d61084af30..4588e701e26 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -48,14 +48,11 @@ void gpuPushMatrix(eGPUMatrixMode stack);
void gpuPopMatrix(eGPUMatrixMode stack);
void gpuLoadMatrix(eGPUMatrixMode stack, const float m[16]);
-void gpuLoadMatrixd(eGPUMatrixMode stack, const double m[16]);
const float *gpuGetMatrix(eGPUMatrixMode stack, float m[16]);
-void gpuGetMatrixd(eGPUMatrixMode stack, double m[16]);
void gpuLoadIdentity(eGPUMatrixMode stack);
void gpuMultMatrix(eGPUMatrixMode stack, const float m[16]);
-void gpuMultMatrixd(eGPUMatrixMode stack, const double m[16]);
void gpuTranslate(eGPUMatrixMode stack, float x, float y, float z);
void gpuScale(eGPUMatrixMode stack, GLfloat x, GLfloat y, GLfloat z);
@@ -78,7 +75,6 @@ void gpu_commit_matrix(void);
void GPU_feedback_vertex_3fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat out[3]);
void GPU_feedback_vertex_4fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat out[4]);
-void GPU_feedback_vertex_4dv(GLenum type, GLdouble x, GLdouble y, GLdouble z, GLdouble w, GLdouble out[4]);
#if defined(GLEW_ES_ONLY)