diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-22 13:19:24 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-22 13:19:24 +0300 |
commit | 1d469f3780dc9138448a49851a9056c3596a7cf8 (patch) | |
tree | df453fd7f0e16ca858b689b1a1aeeeecdceb8c7c /source/blender/gpu/GPU_matrix.h | |
parent | 0e7c3dfe75cb16158eb5df0520f32b7b7f0921f0 (diff) |
OpenGL: remove double precision matrix functions
Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index 9d61084af30..4588e701e26 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -48,14 +48,11 @@ void gpuPushMatrix(eGPUMatrixMode stack); void gpuPopMatrix(eGPUMatrixMode stack); void gpuLoadMatrix(eGPUMatrixMode stack, const float m[16]); -void gpuLoadMatrixd(eGPUMatrixMode stack, const double m[16]); const float *gpuGetMatrix(eGPUMatrixMode stack, float m[16]); -void gpuGetMatrixd(eGPUMatrixMode stack, double m[16]); void gpuLoadIdentity(eGPUMatrixMode stack); void gpuMultMatrix(eGPUMatrixMode stack, const float m[16]); -void gpuMultMatrixd(eGPUMatrixMode stack, const double m[16]); void gpuTranslate(eGPUMatrixMode stack, float x, float y, float z); void gpuScale(eGPUMatrixMode stack, GLfloat x, GLfloat y, GLfloat z); @@ -78,7 +75,6 @@ void gpu_commit_matrix(void); void GPU_feedback_vertex_3fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat out[3]); void GPU_feedback_vertex_4fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat out[4]); -void GPU_feedback_vertex_4dv(GLenum type, GLdouble x, GLdouble y, GLdouble z, GLdouble w, GLdouble out[4]); #if defined(GLEW_ES_ONLY) |