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authorClément Foucault <foucault.clem@gmail.com>2018-07-17 22:11:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-18 01:17:57 +0300
commit247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (patch)
tree153014a1b6f2fc8c09dddb11ef752eae047b3509 /source/blender/gpu/GPU_primitive.h
parent6329629bb9eab86a989367a148154a7ebfa074df (diff)
GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
Diffstat (limited to 'source/blender/gpu/GPU_primitive.h')
-rw-r--r--source/blender/gpu/GPU_primitive.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h
new file mode 100644
index 00000000000..44348b9b593
--- /dev/null
+++ b/source/blender/gpu/GPU_primitive.h
@@ -0,0 +1,65 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_primitive.h
+ * \ingroup gpu
+ *
+ * Gawain geometric primitives
+ */
+
+#ifndef __GWN_PRIMITIVE_H__
+#define __GWN_PRIMITIVE_H__
+
+#include "GPU_common.h"
+
+typedef enum {
+ GWN_PRIM_POINTS,
+ GWN_PRIM_LINES,
+ GWN_PRIM_TRIS,
+ GWN_PRIM_LINE_STRIP,
+ GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
+ GWN_PRIM_TRI_STRIP,
+ GWN_PRIM_TRI_FAN,
+
+ GWN_PRIM_LINES_ADJ,
+ GWN_PRIM_TRIS_ADJ,
+ GWN_PRIM_LINE_STRIP_ADJ,
+
+ GWN_PRIM_NONE
+} Gwn_PrimType;
+
+/* what types of primitives does each shader expect? */
+typedef enum {
+ GWN_PRIM_CLASS_NONE = 0,
+ GWN_PRIM_CLASS_POINT = (1 << 0),
+ GWN_PRIM_CLASS_LINE = (1 << 1),
+ GWN_PRIM_CLASS_SURFACE = (1 << 2),
+ GWN_PRIM_CLASS_ANY = GWN_PRIM_CLASS_POINT | GWN_PRIM_CLASS_LINE | GWN_PRIM_CLASS_SURFACE
+} Gwn_PrimClass;
+
+Gwn_PrimClass GWN_primtype_class(Gwn_PrimType);
+bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass);
+
+#endif /* __GWN_PRIMITIVE_H__ */