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authorClément Foucault <foucault.clem@gmail.com>2018-12-22 23:02:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit9d19ff90760755f6dea97a58fa50e5e299ae334e (patch)
treef26e108d68063725753e9817ca732725ea1cd462 /source/blender/gpu/GPU_shader.h
parent943852c0dc17bff74e3cc91d17c2eeb66adacf33 (diff)
GPUShader: Add selection id shader
This is to separate id drawing from standard color drawing.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 8a603f3caf2..eea8f78fe48 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -352,6 +352,9 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_UV_EDGES_SMOOTH,
GPU_SHADER_2D_UV_FACES,
GPU_SHADER_2D_UV_FACES_STRETCH,
+ /* Selection */
+ GPU_SHADER_3D_FLAT_SELECT_ID,
+ GPU_SHADER_3D_UNIFORM_SELECT_ID,
GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */
} GPUBuiltinShader;