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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-22 23:02:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | 9d19ff90760755f6dea97a58fa50e5e299ae334e (patch) | |
tree | f26e108d68063725753e9817ca732725ea1cd462 /source/blender/gpu/GPU_shader.h | |
parent | 943852c0dc17bff74e3cc91d17c2eeb66adacf33 (diff) |
GPUShader: Add selection id shader
This is to separate id drawing from standard color drawing.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 8a603f3caf2..eea8f78fe48 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -352,6 +352,9 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_2D_UV_FACES, GPU_SHADER_2D_UV_FACES_STRETCH, + /* Selection */ + GPU_SHADER_3D_FLAT_SELECT_ID, + GPU_SHADER_3D_UNIFORM_SELECT_ID, GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */ } GPUBuiltinShader; |