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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-14 12:47:20 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-15 23:09:29 +0300 |
commit | 322dc723165a705c34df1e3246e500da1a9927de (patch) | |
tree | d82e780e36c89b327d58aa2b8ee215ee8a9fd514 /source/blender/gpu/GPU_shader.h | |
parent | 007f1b74a67302fb4c164eb26969419434a98aee (diff) |
Cleanup: refactor GPU material attribute and texture requests
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 1339873ec67..d5716cd1b31 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -382,16 +382,6 @@ void GPU_shader_free_builtin_shaders(void); * This makes sure the GPUVertexFormat name buffer does not overflow. */ #define GPU_MAX_ATTR 15 -typedef struct GPUVertAttrLayers { - struct { - int type; /* CustomDataType */ - int attr_id; - char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */ - } layer[GPU_MAX_ATTR]; - - int totlayer; -} GPUVertAttrLayers; - #ifdef __cplusplus } #endif |