diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:42:44 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | 6669431846af3e9b595f6916b904831155494a73 (patch) | |
tree | edd1dee339914daec586478110800a87fa0599f7 /source/blender/gpu/GPU_shader.h | |
parent | e12a7076924a2f3904ee10c0d3a4357dc88df467 (diff) |
Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 031ed04d5f2..21788c7d271 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -348,14 +348,6 @@ typedef enum eGPUBuiltinShader { * \param color: uniform vec4 * \param pos: in vec3 */ - GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, - /** - * Draw round points with a hardcoded size. - * Take a single color for all the vertices and a 3D position for each vertex. - * - * \param color: uniform vec4 - * \param pos: in vec3 - */ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, /** * Draw round points with a constant size. |