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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-04 14:43:28 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-04 15:17:06 +0300 |
commit | 7534bbfa344f47700a04e2a8c4dcdcd0310ea9f2 (patch) | |
tree | ac60a91026e937ffe90eb6a4a2def97ca765a069 /source/blender/gpu/GPU_shader.h | |
parent | 1438c1cfd55e5d3bda7c558d62378f8dda1f2ef1 (diff) |
GPUShaderInterface: Add Builtin Uniform blocks query
This makes the query of theses mandatory uniforms faster.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 40bae88f46d..0ad472113c9 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -93,6 +93,7 @@ void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface); int GPU_shader_get_uniform(GPUShader *shader, const char *name); int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin); +int GPU_shader_get_builtin_block(GPUShader *shader, int builtin); int GPU_shader_get_uniform_block(GPUShader *shader, const char *name); int GPU_shader_get_uniform_block_binding(GPUShader *shader, const char *name); |