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authorClément Foucault <foucault.clem@gmail.com>2019-05-28 18:14:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-28 18:19:42 +0300
commit2100dba34bbec7fffdff787c01d3270ab7d3dfbb (patch)
tree6537a82b5ffe39e64da79faf8a0b875804567409 /source/blender/gpu/GPU_shader.h
parentfbe7c848c20c1f3fef0b2ee47b9d2d2fa19a5b5e (diff)
Cleanup: GPU: Move program point size to GPU_state
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 00570bd7ebc..0fe5427019a 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -156,7 +156,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_3D_UNIFORM_COLOR,
/* Sets Z-depth to 1.0 (draw onto background). */
GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND,
- GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
/**
* Take a 3D position and color for each vertex without color interpolation.
*