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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-14 12:47:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 23:09:29 +0300
commit322dc723165a705c34df1e3246e500da1a9927de (patch)
treed82e780e36c89b327d58aa2b8ee215ee8a9fd514 /source/blender/gpu/GPU_shader.h
parent007f1b74a67302fb4c164eb26969419434a98aee (diff)
Cleanup: refactor GPU material attribute and texture requests
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 1339873ec67..d5716cd1b31 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -382,16 +382,6 @@ void GPU_shader_free_builtin_shaders(void);
* This makes sure the GPUVertexFormat name buffer does not overflow. */
#define GPU_MAX_ATTR 15
-typedef struct GPUVertAttrLayers {
- struct {
- int type; /* CustomDataType */
- int attr_id;
- char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
- } layer[GPU_MAX_ATTR];
-
- int totlayer;
-} GPUVertAttrLayers;
-
#ifdef __cplusplus
}
#endif