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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 03:51:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:51 +0300
commitdcf6e12a606f162aa0b70b003f521788eede3349 (patch)
tree2939d420b347a85648e3870332925380829a2412 /source/blender/gpu/GPU_shader.h
parent7e66616b7e15298c6889765f89aa71853675ed21 (diff)
Cleanup: GPUShader: Remove unused builtin shader
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0ad472113c9..a19ed2d84fd 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -144,8 +144,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE,
GPU_SHADER_2D_IMAGE_COLOR,
GPU_SHADER_2D_IMAGE_DESATURATE_COLOR,
- GPU_SHADER_2D_IMAGE_ALPHA_COLOR,
- GPU_SHADER_2D_IMAGE_ALPHA,
GPU_SHADER_2D_IMAGE_RECT_COLOR,
GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR,
GPU_SHADER_2D_CHECKER,
@@ -209,16 +207,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE,
GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE,
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
- GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
- /**
- * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
- *
- * \param alpha: uniform float
- * \param image: uniform sampler2D
- * \param texCoord: in vec2
- * \param pos: in vec3
- */
- GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/* points */
/**
* Draw round points with a hardcoded size.