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authorAngus Stanton <abstanton>2022-08-03 09:14:58 +0300
committerJeroen Bakker <jeroen@blender.org>2022-08-03 09:15:12 +0300
commitea70687dd5b9474ce183b7de12e42ec5201864e0 (patch)
tree241ea9199bbf110d548d0a694488c628d0c56406 /source/blender/gpu/GPU_texture.h
parentabc46d5aeb49a71ad537c86daa3d78451f63e6d3 (diff)
Image: Display GPU layout in `uiTemplateImageInfo`
Add IMB_gpu_get_texture_format and GPU_texture_format_description to retrieve and 'stringify' an eGPUTextureFormat. These are then used in the image info panel used in several areas across blender. New Information: {F13330937} Reviewed By: jbakker Maniphest Tasks: T99998 Differential Revision: https://developer.blender.org/D15575
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 5bd20b7be98..6e31b1b69f6 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -331,6 +331,7 @@ int GPU_texture_orig_width(const GPUTexture *tex);
int GPU_texture_orig_height(const GPUTexture *tex);
void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h);
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex);
+const char *GPU_texture_format_description(eGPUTextureFormat texture_format);
bool GPU_texture_array(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);