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authorClément Foucault <foucault.clem@gmail.com>2018-10-25 20:08:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-26 11:54:21 +0300
commit48b56481ea4c93c9fe538ddf3fce0b9af0446f7b (patch)
treec365d9987ea56551435149852ba64062d9e47a4d /source/blender/gpu/GPU_texture.h
parenta321f68f6421bbbc06e2a95e7316eaa5ee9d4160 (diff)
GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture format
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 23b88645e33..a74388d6340 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -100,9 +100,9 @@ typedef enum GPUTextureFormat {
#if 0
GPU_RGB10_A2,
GPU_RGB10_A2UI,
- GPU_DEPTH32F_STENCIL8,
#endif
GPU_R11F_G11F_B10F,
+ GPU_DEPTH32F_STENCIL8,
GPU_DEPTH24_STENCIL8,
/* Texture only format */