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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 11:59:48 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 12:09:49 +0300 |
commit | 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch) | |
tree | af5ace5652995b3b355286639a5b67e784859f33 /source/blender/gpu/GPU_texture.h | |
parent | fc8d9030000aa77dc26b8ff4c442672894e28ffc (diff) |
Silhouette Overlap Overlay
Added Object Overlap Overlay
- Added R32UI support to GPU_framebuffer
- Added R32U support to draw manager
- The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data
- Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee.
Reviewers: fclem, brecht
Reviewed By: fclem
Subscribers: sergey
Tags: #code_quest
Maniphest Tasks: T54726
Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 92dc512e27d..a783a69ae6b 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -69,6 +69,7 @@ typedef enum GPUTextureFormat { GPU_RG16F, GPU_RG16I, GPU_R32F, + GPU_R32UI, GPU_R16F, GPU_R16I, GPU_R16UI, @@ -89,7 +90,6 @@ typedef enum GPUTextureFormat { GPU_RG8I, GPU_RG8UI, GPU_R32I, - GPU_R32UI, GPU_R16, GPU_R8I, GPU_R8UI, |