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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 13:30:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commitc4f122ac8f167c5296be9ee23344765f181e6314 (patch)
treed6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/GPU_uniform_buffer.h
parent7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff)
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/GPU_uniform_buffer.h')
-rw-r--r--source/blender/gpu/GPU_uniform_buffer.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_uniform_buffer.h b/source/blender/gpu/GPU_uniform_buffer.h
index 2f3ce61bce0..2026522f2d5 100644
--- a/source/blender/gpu/GPU_uniform_buffer.h
+++ b/source/blender/gpu/GPU_uniform_buffer.h
@@ -29,10 +29,13 @@ extern "C" {
struct ListBase;
-typedef struct GPUUniformBuf GPUUniformBuf;
+/** Opaque pointer */
+typedef struct GPUUniformBuf {
+ void *dummy;
+} GPUUniformBuf;
GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name);
-GPUUniformBuf *GPU_uniformbuf_dynamic_create(struct ListBase *inputs, const char *name);
+GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name);
#define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__);