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authorClément Foucault <foucault.clem@gmail.com>2019-05-14 17:31:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 17:31:09 +0300
commit3db428406f69358f7bc81e8f757f733338236a29 (patch)
tree33d948bd875757f126255ed1afe26e4726b1b10e /source/blender/gpu/GPU_vertex_buffer.h
parentaf088c26409503a53fdc0182038faa6574cfc29f (diff)
Fix T64601 Error division by zero in GPUVertexFormat
The windows compiler use signed int by default for enums so that broke the bit count I carefully did. Forcing uint fixes it.
Diffstat (limited to 'source/blender/gpu/GPU_vertex_buffer.h')
-rw-r--r--source/blender/gpu/GPU_vertex_buffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h
index 58d48a18fc5..3e178e193dc 100644
--- a/source/blender/gpu/GPU_vertex_buffer.h
+++ b/source/blender/gpu/GPU_vertex_buffer.h
@@ -55,7 +55,7 @@ typedef struct GPUVertBuf {
/** 0 indicates not yet allocated. */
uint32_t vbo_id;
/** Usage hint for GL optimisation. */
- GPUUsageType usage : 2;
+ uint usage : 2;
/** Data has been touched and need to be reuploaded to GPU. */
uint dirty : 1;
unsigned char *data; /* NULL indicates data in VRAM (unmapped) */