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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | c5862e0a06b75767fd863673c54aab54f27d1872 (patch) | |
tree | 859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/GPU_vertex_format.h | |
parent | 024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff) |
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/GPU_vertex_format.h')
-rw-r--r-- | source/blender/gpu/GPU_vertex_format.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index 021def5b265..7f1934431cf 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -91,12 +91,13 @@ void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name); /** - * This makes the "virtual" attributes with suffixes "0", "1", "2" to access triangle data in the vertex - * shader. + * This makes the "virtual" attributes with suffixes "0", "1", "2" + * to access triangle data in the vertex shader. * * IMPORTANT: * - Call this before creating the vertex buffer and after creating all attributes - * - Only first vertex out of 3 has the correct information. Use flat output with GL_FIRST_VERTEX_CONVENTION. + * - Only first vertex out of 3 has the correct information. + * Use flat output with #GL_FIRST_VERTEX_CONVENTION. */ void GPU_vertformat_triple_load(GPUVertFormat *format); |