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authorClément Foucault <foucault.clem@gmail.com>2017-03-26 21:13:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-27 15:01:47 +0300
commitdeda6a43fc710f30ceb9e3b30d1f8d79180fe8d1 (patch)
treecbe8c10668a697b47e5cbc219fef05ce24bceb60 /source/blender/gpu/GPU_viewport.h
parent7ee41920fa0b7ed51a03fe4ee15c6fd782d294a8 (diff)
Draw Engines: Make g_data struct part of the viewport storage
This makes viewport cache construction independant from each others and will allow multithread down the road.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
-rw-r--r--source/blender/gpu/GPU_viewport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index db68b603ae6..06102a5c07e 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -44,7 +44,7 @@ typedef struct GPUViewport GPUViewport;
#define MAX_BUFFERS 8
#define MAX_TEXTURES 16
#define MAX_PASSES 16
-#define MAX_STORAGE 4 /* extend if needed */
+#define MAX_STORAGE 5 /* extend if needed */
/* All FramebufferLists are just the same pointers with different names */
typedef struct FramebufferList {