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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-12 14:48:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 22:33:15 +0300
commit6701db773e660e5306e305a1b10f8ea52955f06b (patch)
tree398947496e7920d12dc8ec84bc8fb9f0cd5ad558 /source/blender/gpu/intern/gpu_codegen.h
parentab18dbb67e059ce1505189a14739e1e4deffacc1 (diff)
Cleanup: don't perform some GPU shader codegen operations twice
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index f8e1b76580f..baa4debf862 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -188,8 +188,6 @@ GPUPass *GPU_generate_pass(GPUMaterial *material,
struct GPUShader *GPU_pass_shader_get(GPUPass *pass);
void GPU_nodes_extract_dynamic_inputs(struct GPUShader *shader, ListBase *inputs, ListBase *nodes);
-void GPU_nodes_get_vertex_attrs(ListBase *nodes, struct GPUVertAttrLayers *attrs);
-void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink);
bool GPU_pass_compile(GPUPass *pass, const char *shname);
void GPU_pass_release(GPUPass *pass);