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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 23:20:19 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-08 21:00:56 +0300 |
commit | 0dfc8d69392a57e0210644428571dd455cb61241 (patch) | |
tree | df3bdd30f3bbae7693a786b1aa6a8ab0b8921805 /source/blender/gpu/intern/gpu_compositing.c | |
parent | b25e4b310f87fc86942acd29fccf1474ea5120df (diff) |
OpenGL: split off framebuffer, shader and texture code into separate files.
Diffstat (limited to 'source/blender/gpu/intern/gpu_compositing.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_compositing.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index dfea4a5a72b..05968bf1e4c 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -47,10 +47,12 @@ #include "DNA_camera_types.h" #include "DNA_gpu_types.h" -#include "GPU_extensions.h" #include "GPU_compositing.h" - +#include "GPU_extensions.h" +#include "GPU_framebuffer.h" #include "GPU_glew.h" +#include "GPU_shader.h" +#include "GPU_texture.h" #include "MEM_guardedalloc.h" |