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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 23:20:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-08 21:00:56 +0300
commit0dfc8d69392a57e0210644428571dd455cb61241 (patch)
treedf3bdd30f3bbae7693a786b1aa6a8ab0b8921805 /source/blender/gpu/intern/gpu_compositing.c
parentb25e4b310f87fc86942acd29fccf1474ea5120df (diff)
OpenGL: split off framebuffer, shader and texture code into separate files.
Diffstat (limited to 'source/blender/gpu/intern/gpu_compositing.c')
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index dfea4a5a72b..05968bf1e4c 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -47,10 +47,12 @@
#include "DNA_camera_types.h"
#include "DNA_gpu_types.h"
-#include "GPU_extensions.h"
#include "GPU_compositing.h"
-
+#include "GPU_extensions.h"
+#include "GPU_framebuffer.h"
#include "GPU_glew.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
#include "MEM_guardedalloc.h"