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AgeCommit message (Expand)Author
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-02-14DRW: Refactor: Make use of the new Gawain long attrib support.Clément Foucault
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
2018-01-09Gawain: Modify batch draw function to work with ranges.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-08-16Gawain: remove GWN_batch_discard_allCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-09Fix T51720: Depth of Field Bug - Black ScreenDalai Felinto
2017-05-19remove GPU_geometry_shader_support, instanced_drawing_support queriesMike Erwin
2017-05-10GPUCompositing: Fix comment and component count.Clément Foucault
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-04-20Cleanup: redundant struct qualifier & long linesCampbell Barton
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-15Fix T51216: SSAO attenuation not being scale invariant.Brecht Van Lommel
2017-04-13Gawain: use ShaderInterface to manage uniformsMike Erwin
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-05Immediate Mode: replacing glPushAttrib/glPopAttribDalai Felinto
2017-03-15OpenGL: Converted gpu_compositing.c to use batches.Clément Foucault
2017-03-03plug ShaderInterface into GPUShaderMike Erwin
2017-02-03Modifications to GPU_texture:Clément Foucault
2016-08-19OpenGL: don't poll for errors, rely on KHR_debugMike Erwin
2016-08-05OpenGL: transition to ARB FBOs, remove runtime checksMike Erwin
2016-06-08Cleanup: GPU headersCampbell Barton
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-03-22Cleanup: styleCampbell Barton
2016-03-22GPU compositing:Antony Riakiotakis
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-11-23OpenGL: Replace some more ARB suffix from glBindBufferARB.Thomas Dinges
2015-09-16Fix T46105, disable viewport compositing when non power of two textureAntony Riakiotakis
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-25Fix crash with computers not supporting high quality depth of field.Antony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-23compile fixMike Erwin
2015-03-23Disable high quality depth of field for GPUs that don't support it,Antony Riakiotakis
2015-03-23Use linear filtering for final pass of high quality depth of field, noAntony Riakiotakis
2015-03-20Fix link error with GLEWAntony Riakiotakis
2015-03-20Only create vertex buffers if supported and clean them up properly.Antony Riakiotakis
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton