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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 03:01:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:57 +0300 |
commit | 618bc6c67954f80b3c0c0332f44648b3187c23ca (patch) | |
tree | cf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/gpu/intern/gpu_compositing.c | |
parent | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff) |
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/gpu/intern/gpu_compositing.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_compositing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index 3de363cc76e..f0b1b35a760 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -1027,7 +1027,7 @@ bool GPU_fx_do_composite_pass( GWN_batch_program_use_end(fx->point_batch); /* disable bindings */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); GPU_framebuffer_texture_detach(fx->dof_near_blur); |