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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 16:14:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 16:14:47 +0300 |
commit | 1804eb57fd27fceb0ed113e3ef2f4a55db0d03c8 (patch) | |
tree | 003ceca6cdb280e5f6fc408b6833dea8b36f2bd6 /source/blender/gpu/intern/gpu_context_private.hh | |
parent | 1b3a0ae2316063d9817210a8fe5fd4588cee47cf (diff) |
GPUImmediate: GL backend isolation
This is part of the Vulkan backend task T68990.
This is mostly a cleanup, however, there is a small change:
We don't use a special Vertex Array binding function for Immediate
anymore and just reuse the one for batches.
This might create a bit more state changes but this could be fixed
easily if it causes perf regression.
# Conflicts:
# source/blender/gpu/intern/gpu_context.cc
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh index 04b347d1bff..b32406bfc44 100644 --- a/source/blender/gpu/intern/gpu_context_private.hh +++ b/source/blender/gpu/intern/gpu_context_private.hh @@ -30,6 +30,7 @@ #include "GPU_context.h" #include "gpu_framebuffer_private.hh" +#include "gpu_immediate_private.hh" #include "gpu_shader_private.hh" #include "gpu_state_private.hh" @@ -48,6 +49,7 @@ struct GPUContext { blender::gpu::FrameBuffer *active_fb = NULL; GPUMatrixState *matrix_state = NULL; blender::gpu::GPUStateManager *state_manager = NULL; + blender::gpu::Immediate *imm = NULL; /** * All 4 window framebuffers. |