diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-31 07:28:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-31 07:28:46 +0400 |
commit | e8d532f1dde96c40c1407d39260724fcfee0b606 (patch) | |
tree | 36264f1310ab0dd9af959d09373e7ad6a5e13126 /source/blender/gpu/intern/gpu_draw.c | |
parent | 2c58e96685e80e4e12dfad56ed3bb51fa3824197 (diff) |
style cleanup
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 33402426b62..b772507e0cc 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1295,7 +1295,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O GMS.gob = ob; GMS.gscene = scene; - GMS.totmat= use_matcap? 1 : ob->totcol+1; /* materials start from 1, default material is 0 */ + GMS.totmat = use_matcap ? 1 : ob->totcol + 1; /* materials start from 1, default material is 0 */ GMS.glay= (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */ GMS.gviewmat= rv3d->viewmat; GMS.gviewinv= rv3d->viewinv; |