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AgeCommit message (Expand)Author
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order us...Campbell Barton
2013-08-09OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memoryBrecht Van Lommel
2013-07-01add some missing members to opengl debug print, also use a macro to avoid pas...Campbell Barton
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that are...Campbell Barton
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with t...Brecht Van Lommel
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-08Fix #34908: compressed DDS files did not display properly when their mipmap l...Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-03-31style cleanupCampbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-15Fix #34649: texture size limit user preference not working.Brecht Van Lommel
2013-03-08style cleanupCampbell Barton
2013-02-18Fix wrong alpha channel for OpenGL render results with transparent textures orBrecht Van Lommel
2013-01-28Activate partial redraw of non-power of two textures. This looks likeAntony Riakiotakis
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
2012-12-28style cleanupCampbell Barton
2012-12-21replace MIN/MAX 3,4 with inline functionsCampbell Barton
2012-12-21DDS compressed textures now make use of the anisotropic filtering setting.Mitchell Stokes
2012-12-20Fix #33630: DDS compressed textures were not actually using mipmaps for minif...Brecht Van Lommel
2012-12-15Attempted fix #33546: GPU mipmap generation is not working on some ATI cards,Brecht Van Lommel
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel
2012-12-02Fix #33376: non-square DDS textures were mapped wrong in the viewport / game ...Brecht Van Lommel
2012-11-28GPU: remove GPU Mipmap Generation option and just always enable it, it's an oldBrecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
2012-10-30style cleanupCampbell Barton
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-25Better fix for #32837: DDS compressed textures now no longer need to be flippedBrecht Van Lommel
2012-10-22Fix #32522: Object's diffuse color not showing in Sculpt ModeSergey Sharybin
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-10-01Fix #32695: Can't disable color management for 3D viewSergey Sharybin
2012-09-30Revert changes made to support diffuse color when sculptingSergey Sharybin
2012-09-23Fix #32522: Object's diffuse color not showing in Sculpt ModeSergey Sharybin
2012-09-20style cleanupCampbell Barton
2012-09-18Fix #31539, painting in image editor while in object mode does not update mip...Antony Riakiotakis
2012-09-17fix for node socket text buttons not scaling with DPI, also quiet -Wundef war...Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
2012-09-15code cleanup: remove paranoid/invalid NULL checks and also reduce some unneed...Campbell Barton
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture...Mitchell Stokes
2012-08-04style cleanupCampbell Barton