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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
commitab4a2aaf4a4b2b4e416aa1f113b30362cbe0dec3 (patch)
tree81af4c18519181490074508dbe9a8d515eab634f /source/blender/gpu/intern/gpu_extensions.c
parent5a90ea77bc1333efe4e1e54984a080550ed3f707 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c102
1 files changed, 51 insertions, 51 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index e1d6f64f661..846ee2850be 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -99,7 +99,7 @@ void GPU_extensions_init(void)
const char *vendor, *renderer;
/* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
- if(gpu_extensions_init) return;
+ if (gpu_extensions_init) return;
gpu_extensions_init= 1;
glewInit();
@@ -123,38 +123,38 @@ void GPU_extensions_init(void)
vendor = (const char*)glGetString(GL_VENDOR);
renderer = (const char*)glGetString(GL_RENDERER);
- if(strstr(vendor, "ATI")) {
+ if (strstr(vendor, "ATI")) {
GG.device = GPU_DEVICE_ATI;
GG.driver = GPU_DRIVER_OFFICIAL;
}
- else if(strstr(vendor, "NVIDIA")) {
+ else if (strstr(vendor, "NVIDIA")) {
GG.device = GPU_DEVICE_NVIDIA;
GG.driver = GPU_DRIVER_OFFICIAL;
}
- else if(strstr(vendor, "Intel") ||
+ else if (strstr(vendor, "Intel") ||
/* src/mesa/drivers/dri/intel/intel_context.c */
strstr(renderer, "Mesa DRI Intel") ||
strstr(renderer, "Mesa DRI Mobile Intel")) {
GG.device = GPU_DEVICE_INTEL;
GG.driver = GPU_DRIVER_OFFICIAL;
}
- else if(strstr(renderer, "Mesa DRI R") || (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI "))) {
+ else if (strstr(renderer, "Mesa DRI R") || (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI "))) {
GG.device = GPU_DEVICE_ATI;
GG.driver = GPU_DRIVER_OPENSOURCE;
}
- else if(strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
+ else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
GG.device = GPU_DEVICE_NVIDIA;
GG.driver = GPU_DRIVER_OPENSOURCE;
}
- else if(strstr(vendor, "Mesa")) {
+ else if (strstr(vendor, "Mesa")) {
GG.device = GPU_DEVICE_SOFTWARE;
GG.driver = GPU_DRIVER_SOFTWARE;
}
- else if(strstr(vendor, "Microsoft")) {
+ else if (strstr(vendor, "Microsoft")) {
GG.device = GPU_DEVICE_SOFTWARE;
GG.driver = GPU_DRIVER_SOFTWARE;
}
- else if(strstr(renderer, "Apple Software Renderer")) {
+ else if (strstr(renderer, "Apple Software Renderer")) {
GG.device = GPU_DEVICE_SOFTWARE;
GG.driver = GPU_DRIVER_SOFTWARE;
}
@@ -163,12 +163,12 @@ void GPU_extensions_init(void)
GG.driver = GPU_DRIVER_ANY;
}
- if(GG.device == GPU_DEVICE_ATI) {
+ if (GG.device == GPU_DEVICE_ATI) {
/* ATI 9500 to X2300 cards support NPoT textures poorly
* Incomplete list http://dri.freedesktop.org/wiki/ATIRadeon
* New IDs from MESA's src/gallium/drivers/r300/r300_screen.c
*/
- if(strstr(renderer, "R3") || strstr(renderer, "RV3") ||
+ if (strstr(renderer, "R3") || strstr(renderer, "RV3") ||
strstr(renderer, "R4") || strstr(renderer, "RV4") ||
strstr(renderer, "RS4") || strstr(renderer, "RC4") ||
strstr(renderer, "R5") || strstr(renderer, "RV5") ||
@@ -205,7 +205,7 @@ int GPU_glsl_support(void)
int GPU_non_power_of_two_support(void)
{
- if(GG.npotdisabled)
+ if (GG.npotdisabled)
return 0;
return GLEW_ARB_texture_non_power_of_two;
@@ -260,7 +260,7 @@ static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
break;
}
- if(err_out) {
+ if (err_out) {
BLI_snprintf(err_out, 256, "GPUFrameBuffer: framebuffer incomplete error %d '%s'",
(int)status, err);
}
@@ -318,7 +318,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
GLenum type, format, internalformat;
void *pixels = NULL;
- if(depth && !GLEW_ARB_depth_texture)
+ if (depth && !GLEW_ARB_depth_texture)
return NULL;
tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
@@ -332,7 +332,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- if(err_out) {
+ if (err_out) {
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed: %d",
(int)glGetError());
}
@@ -352,7 +352,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
tex->number = 0;
glBindTexture(tex->target, tex->bindcode);
- if(depth) {
+ if (depth) {
type = GL_UNSIGNED_BYTE;
format = GL_DEPTH_COMPONENT;
internalformat = GL_DEPTH_COMPONENT;
@@ -396,7 +396,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (pixels)
MEM_freeN(pixels);
- if(depth) {
+ if (depth) {
glTexParameteri(tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE);
@@ -433,7 +433,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
void *pixels = NULL;
float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- if(!GLEW_VERSION_1_2)
+ if (!GLEW_VERSION_1_2)
return NULL;
tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
@@ -476,7 +476,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
GPU_print_error("3D glTexImage3D");
if (fpixels) {
- if(!GPU_non_power_of_two_support() && (w != tex->w || h != tex->h || depth != tex->depth)) {
+ if (!GPU_non_power_of_two_support() && (w != tex->w || h != tex->h || depth != tex->depth)) {
/* clear first to avoid unitialized pixels */
float *zero= MEM_callocN(sizeof(float)*tex->w*tex->h*tex->depth, "zero");
glTexSubImage3D(tex->target, 0, 0, 0, 0, tex->w, tex->h, tex->depth, format, type, zero);
@@ -516,13 +516,13 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time,
GPU_update_image_time(ima, time);
bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap);
- if(ima->gputexture) {
+ if (ima->gputexture) {
ima->gputexture->bindcode = bindcode;
glBindTexture(GL_TEXTURE_2D, lastbindcode);
return ima->gputexture;
}
- if(!bindcode) {
+ if (!bindcode) {
glBindTexture(GL_TEXTURE_2D, lastbindcode);
return NULL;
}
@@ -593,7 +593,7 @@ void GPU_texture_bind(GPUTexture *tex, int number)
return;
}
- if(number == -1)
+ if (number == -1)
return;
GPU_print_error("Pre Texture Bind");
@@ -618,7 +618,7 @@ void GPU_texture_unbind(GPUTexture *tex)
return;
}
- if(tex->number == -1)
+ if (tex->number == -1)
return;
GPU_print_error("Pre Texture Unbind");
@@ -714,7 +714,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err
GLenum status;
GLenum attachment;
- if(tex->depth)
+ if (tex->depth)
attachment = GL_DEPTH_ATTACHMENT_EXT;
else
attachment = GL_COLOR_ATTACHMENT0_EXT;
@@ -725,7 +725,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
tex->target, tex->bindcode, 0);
- if(tex->depth) {
+ if (tex->depth) {
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
@@ -742,7 +742,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err
return 0;
}
- if(tex->depth)
+ if (tex->depth)
fb->depthtex = tex;
else
fb->colortex = tex;
@@ -756,15 +756,15 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
{
GLenum attachment;
- if(!tex->fb)
+ if (!tex->fb)
return;
- if(GG.currentfb != tex->fb->object) {
+ if (GG.currentfb != tex->fb->object) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
GG.currentfb = tex->fb->object;
}
- if(tex->depth) {
+ if (tex->depth) {
fb->depthtex = NULL;
attachment = GL_DEPTH_ATTACHMENT_EXT;
}
@@ -817,12 +817,12 @@ void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUS
void GPU_framebuffer_free(GPUFrameBuffer *fb)
{
- if(fb->depthtex)
+ if (fb->depthtex)
GPU_framebuffer_texture_detach(fb, fb->depthtex);
- if(fb->colortex)
+ if (fb->colortex)
GPU_framebuffer_texture_detach(fb, fb->colortex);
- if(fb->object) {
+ if (fb->object) {
glDeleteFramebuffersEXT(1, &fb->object);
if (GG.currentfb == fb->object) {
@@ -863,29 +863,29 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
ofs->h= height;
ofs->fb = GPU_framebuffer_create();
- if(!ofs->fb) {
+ if (!ofs->fb) {
GPU_offscreen_free(ofs);
return NULL;
}
ofs->depth = GPU_texture_create_depth(width, height, err_out);
- if(!ofs->depth) {
+ if (!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
+ if (!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
ofs->color = GPU_texture_create_2D(width, height, NULL, err_out);
- if(!ofs->color) {
+ if (!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color, err_out)) {
+ if (!GPU_framebuffer_texture_attach(ofs->fb, ofs->color, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
@@ -897,11 +897,11 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
void GPU_offscreen_free(GPUOffScreen *ofs)
{
- if(ofs->fb)
+ if (ofs->fb)
GPU_framebuffer_free(ofs->fb);
- if(ofs->color)
+ if (ofs->color)
GPU_texture_free(ofs->color);
- if(ofs->depth)
+ if (ofs->depth)
GPU_texture_free(ofs->depth);
MEM_freeN(ofs);
@@ -942,7 +942,7 @@ static void shader_print_errors(const char *task, char *log, const char *code)
fprintf(stderr, "GPUShader: %s error:\n", task);
- if(G.f & G_DEBUG) {
+ if (G.f & G_DEBUG) {
c = code;
while ((c < end) && (pos = strchr(c, '\n'))) {
fprintf(stderr, "%2d ", line);
@@ -971,9 +971,9 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
shader = MEM_callocN(sizeof(GPUShader), "GPUShader");
- if(vertexcode)
+ if (vertexcode)
shader->vertex = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- if(fragcode)
+ if (fragcode)
shader->fragment = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
shader->object = glCreateProgramObjectARB();
@@ -985,7 +985,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
return NULL;
}
- if(vertexcode) {
+ if (vertexcode) {
glAttachObjectARB(shader->object, shader->vertex);
glShaderSourceARB(shader->vertex, 1, (const char**)&vertexcode, NULL);
@@ -1001,10 +1001,10 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
}
}
- if(fragcode) {
+ if (fragcode) {
count = 0;
- if(libcode) fragsource[count++] = libcode;
- if(fragcode) fragsource[count++] = fragcode;
+ if (libcode) fragsource[count++] = libcode;
+ if (fragcode) fragsource[count++] = fragcode;
glAttachObjectARB(shader->object, shader->fragment);
glShaderSourceARB(shader->fragment, count, fragsource, NULL);
@@ -1022,7 +1022,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
}
#if 0
- if(lib && lib->lib)
+ if (lib && lib->lib)
glAttachObjectARB(shader->object, lib->lib);
#endif
@@ -1113,7 +1113,7 @@ int GPU_shader_get_uniform(GPUShader *shader, const char *name)
void GPU_shader_uniform_vector(GPUShader *UNUSED(shader), int location, int length, int arraysize, float *value)
{
- if(location == -1)
+ if (location == -1)
return;
GPU_print_error("Pre Uniform Vector");
@@ -1137,10 +1137,10 @@ void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUText
return;
}
- if(tex->number == -1)
+ if (tex->number == -1)
return;
- if(location == -1)
+ if (location == -1)
return;
GPU_print_error("Pre Uniform Texture");