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authorCampbell Barton <ideasman42@gmail.com>2019-04-18 08:21:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-18 08:59:28 +0300
commit333cdbb41025db012239e0549a439515880aad9b (patch)
tree7f34b68d8d412bd69073eabee1ed01e2ded0437f /source/blender/gpu/intern/gpu_immediate.c
parent93e876c4f89909ff1e399d7f038aac134367b120 (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index a1708fffa9c..3c8b76dd36c 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -711,9 +711,9 @@ void immVertex2iv(uint attr_id, const int data[2])
# endif
#else
/* NOTE: It is possible to have uniform fully optimized out from the shader.
- * In this case we can't assert failure or allow NULL-pointer dereference.
- * TODO(sergey): How can we detect existing-but-optimized-out uniform but still
- * catch typos in uniform names passed to immUniform*() functions? */
+ * In this case we can't assert failure or allow NULL-pointer dereference.
+ * TODO(sergey): How can we detect existing-but-optimized-out uniform but still
+ * catch typos in uniform names passed to immUniform*() functions? */
# define GET_UNIFORM \
const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(imm.shader_interface, \
name); \