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authorMike Erwin <significant.bit@gmail.com>2016-12-14 00:45:59 +0300
committerMike Erwin <significant.bit@gmail.com>2016-12-14 00:45:59 +0300
commit1e21b8dc1b26e985385717491cb557fd2e80a7ae (patch)
tree90257c731ce40d246d925ed40df997cacf4e7d59 /source/blender/gpu/intern/gpu_immediate.c
parent0fa887ae35d50e0941df47a01bac457c6109e65a (diff)
OpenGL: another way to set uniform theme color
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 0706c74b7f9..685c31dc3e0 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -64,3 +64,10 @@ void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int
UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color);
immUniformColor4fv(color);
}
+
+void immUniformThemeColorBlend(int color_id1, int color_id2, float fac)
+{
+ uint8_t color[3];
+ UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color);
+ immUniformColor3ubv(color);
+}