diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/gpu/intern/gpu_lamp.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/gpu/intern/gpu_lamp.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_lamp.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_lamp.c b/source/blender/gpu/intern/gpu_lamp.c index 8968521060d..f8ca11782a5 100644 --- a/source/blender/gpu/intern/gpu_lamp.c +++ b/source/blender/gpu/intern/gpu_lamp.c @@ -345,11 +345,9 @@ void GPU_lamp_free(Object *ob) BLI_freelistN(&ob->gpulamp); } -bool GPU_lamp_has_shadow_buffer(GPULamp *lamp) +bool GPU_lamp_has_shadow_buffer(GPULamp *UNUSED(lamp)) { - return (!(lamp->scene->gm.flag & GAME_GLSL_NO_SHADOWS) && - !(lamp->scene->gm.flag & GAME_GLSL_NO_LIGHTS) && - lamp->tex && lamp->fb); + return false; } void GPU_lamp_update_buffer_mats(GPULamp *lamp) |