Age | Commit message (Expand) | Author |
---|---|---|
2018-04-19 | Remove Blender Internal and legacy viewport from Blender 2.8. | Ton Roosendaal |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2018-03-25 | GPUFramebuffer: Refactor (Part 2) | Clément Foucault |
2018-03-25 | GPULamp: Move GPU_frambuffer_blur to GPU_lamp.c | Clément Foucault |
2017-11-22 | SceneRenderLayer > SceneLayer: Remove light_override | Dalai Felinto |
2017-10-07 | Cleanup: style, duplicate includes | Campbell Barton |
2017-08-12 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2017-07-11 | Lamps should not have their own gpu material | Dalai Felinto |
2017-07-06 | GPUTexture: Change default comparison mode to GL_NONE. | Clément Foucault |
2017-04-18 | GPUFramebuffer: Allow to bind a specific texture mip to framebuffer. | Clément Foucault |
2017-04-10 | Eevee: First Shadows implementation | Clément Foucault |
2017-04-03 | GPULamp: Separate GPULamp from GPUMaterial | Clément Foucault |