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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-22 17:12:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-22 17:12:03 +0300 |
commit | 9c6387808590f8ea65f37bba17f3683c62ec0722 (patch) | |
tree | c751f3841d22fd077ded7f5e2d959ecdbbbe11c2 /source/blender/gpu/intern/gpu_material.c | |
parent | b2f91d8acf6455717cb6eebf977466a86f6b9f39 (diff) |
OpenSubdiv: Initial support of UV maps in material shading mode
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 98a2ceb472e..4775d2ed30a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -2886,8 +2886,7 @@ void GPU_material_update_fvar_offset(GPUMaterial *gpu_material, "fvar%d_offset", input->attribid); location = GPU_shader_get_uniform(shader, name); - /* Multiply by 2 because we're offseting U and V variables. */ - GPU_shader_uniform_int(shader, location, layer_index * 2); + GPU_shader_uniform_int(shader, location, layer_index); } } |