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AgeCommit message (Expand)Author
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-12Cleanup: use lowercase gpu prefix for static funcsCampbell Barton
2017-02-02Fix incorrect spot lamp blend in python GPU uniform export.Michael Stahre
2016-09-30UPBGE: Fix crash when calling shade_light texture when mtex has no tex.Ulysse Martin
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-14Cleanup: styleCampbell Barton
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-04Fix a few compiler warnings on OS X / clang.Brecht Van Lommel
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-03-22Cleanup: styleCampbell Barton
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-21Fix for non spot lamps calculating spot valuesCampbell Barton
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08Correct warnings from recent cleanupCampbell Barton
2016-01-08cleanup: C99Mike Erwin
2015-12-15Fix T46936: cycles GLSL should not draw outlines for transparent materials.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-28OpenGL: remove unnecessarily paranoid bound texture preservation.Brecht Van Lommel
2015-11-25OpenGL: GLSL always supportedMike Erwin
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-24BGE: World color management fixThomas Szepe
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-10Fix memory leak when using two bump maps on the same materialAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2014-12-18Fix for GPU_materials_free accessing NULL pointerCampbell Barton