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authorCampbell Barton <ideasman42@gmail.com>2012-12-11 18:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-11 18:29:01 +0400
commit7c699a217ae8bb98ead02923334db7dd105bf1b5 (patch)
treeb941ed3827d6a1cde6854b758d21d4cfdc6d1ee1 /source/blender/gpu/intern/gpu_material.c
parente2f0a1e4db1ac13f20bc540ef3c7268676e14a30 (diff)
define the size of matrix args for both rows/cols.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 9c48f74bf5f..09776fd1714 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -282,7 +282,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
}
}
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale)
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float viewinv[4][4], float obcol[4], float autobumpscale)
{
if (material->pass) {
GPUShader *shader = GPU_pass_shader(material->pass);
@@ -1572,7 +1572,7 @@ void GPU_materials_free(void)
/* Lamps and shadow buffers */
-void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4])
+void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4])
{
float mat[4][4];
@@ -1854,7 +1854,7 @@ void GPU_lamp_update_buffer_mats(GPULamp *lamp)
mult_m4_m4m4(lamp->persmat, rangemat, persmat);
}
-void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4])
+void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4])
{
GPU_lamp_update_buffer_mats(lamp);