diff options
author | Patrick Bender <ichbinkeinreh> | 2020-02-06 04:53:53 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2020-02-06 04:57:38 +0300 |
commit | b4f8e3f01bc91c98cc8b37f9a6f4ab8378e807eb (patch) | |
tree | 4c0c5a60f48bc18ad3d737b18c53a71e9853e0db /source/blender/gpu/intern/gpu_material_library.h | |
parent | 092deb88b074848c5b252ba6b7bb2d9890c8a2cc (diff) |
Fix T69776: Error with complex Eevee noise texture in some drivers
Apparently the compiled shader bump into some register limit and
the compiler instead of giving an error, does something incorrectly.
Differential Revision: https://developer.blender.org/D6759
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index 08c36e24920..0d697a31c35 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -139,9 +139,7 @@ static GPUMaterialLibrary gpu_shader_material_hash_library = { static GPUMaterialLibrary gpu_shader_material_noise_library = { .code = datatoc_gpu_shader_material_noise_glsl, - .dependencies = {&gpu_shader_material_math_util_library, - &gpu_shader_material_hash_library, - NULL}, + .dependencies = {&gpu_shader_material_hash_library, NULL}, }; static GPUMaterialLibrary gpu_shader_material_fractal_noise_library = { |