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authorCharlie Jolly <charlie>2019-12-07 15:35:07 +0300
committerCharlie Jolly <mistajolly@gmail.com>2019-12-07 15:52:42 +0300
commit958d0d4236b1cfa600a7f36f6bdc51fdd0d98a97 (patch)
tree567a1e3209e6302dd784c054b858a8b5fb92bc9f /source/blender/gpu/intern/gpu_material_library.h
parent0406eb110332a863811d7fb6228f9a7ca514e022 (diff)
Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep. This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode. This was needed to allow clamping when **To Max** is less than **To Min**. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D5827
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 3a38eb5c600..08c36e24920 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -316,7 +316,7 @@ static GPUMaterialLibrary gpu_shader_material_mapping_library = {
static GPUMaterialLibrary gpu_shader_material_map_range_library = {
.code = datatoc_gpu_shader_material_map_range_glsl,
- .dependencies = {NULL},
+ .dependencies = {&gpu_shader_material_math_util_library, NULL},
};
static GPUMaterialLibrary gpu_shader_material_math_library = {