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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 16:39:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:04 +0300 |
commit | 360489c75167d47653bc34ad9ba9a65076bf384c (patch) | |
tree | f4d28e3add0893ae47146314d893e925dc30120e /source/blender/gpu/intern/gpu_private.h | |
parent | 9cac181fbead28c0bf963bf2b9f82fddf3c2b7df (diff) |
GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990.
Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
Diffstat (limited to 'source/blender/gpu/intern/gpu_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_private.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h index 505ac3b0278..059d19f1002 100644 --- a/source/blender/gpu/intern/gpu_private.h +++ b/source/blender/gpu/intern/gpu_private.h @@ -25,10 +25,6 @@ extern "C" { #endif /* call this before running any of the functions below */ -void gpu_platform_init(void); -void gpu_platform_exit(void); - -/* call this before running any of the functions below */ void gpu_extensions_init(void); void gpu_extensions_exit(void); |