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author | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
commit | 651d8bfd98db11eb58018412cc030cfe2705c519 (patch) | |
tree | c1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu/intern/gpu_shader.c | |
parent | a85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff) |
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.
Reviewers: campbellbarton, fclem
Subscribers: jbakker, brecht
Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index c142d8ccba2..3e930d19696 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -139,9 +139,6 @@ extern char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[]; extern char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[]; extern char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[]; -extern char datatoc_gpu_shader_3D_selection_id_vert_glsl[]; -extern char datatoc_gpu_shader_selection_id_frag_glsl[]; - extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_geom_glsl[]; @@ -1312,18 +1309,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .defs = "#define STRETCH_ANGLE\n", }, - [GPU_SHADER_3D_FLAT_SELECT_ID] = - { - .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl, - .frag = datatoc_gpu_shader_selection_id_frag_glsl, - }, - [GPU_SHADER_3D_UNIFORM_SELECT_ID] = - { - .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl, - .frag = datatoc_gpu_shader_selection_id_frag_glsl, - .defs = "#define UNIFORM_ID\n", - }, - [GPU_SHADER_GPENCIL_STROKE] = { .vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl, @@ -1370,9 +1355,7 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, GPU_SHADER_3D_GROUNDLINE, GPU_SHADER_3D_GROUNDPOINT, GPU_SHADER_DISTANCE_LINES, - GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, - GPU_SHADER_3D_FLAT_SELECT_ID, - GPU_SHADER_3D_UNIFORM_SELECT_ID) || + GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR) || ELEM(shader, GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, |