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authormano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
commit651d8bfd98db11eb58018412cc030cfe2705c519 (patch)
treec1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu/intern/gpu_shader.c
parenta85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff)
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c19
1 files changed, 1 insertions, 18 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index c142d8ccba2..3e930d19696 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -139,9 +139,6 @@ extern char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[];
extern char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[];
extern char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[];
-extern char datatoc_gpu_shader_3D_selection_id_vert_glsl[];
-extern char datatoc_gpu_shader_selection_id_frag_glsl[];
-
extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_geom_glsl[];
@@ -1312,18 +1309,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.defs = "#define STRETCH_ANGLE\n",
},
- [GPU_SHADER_3D_FLAT_SELECT_ID] =
- {
- .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl,
- .frag = datatoc_gpu_shader_selection_id_frag_glsl,
- },
- [GPU_SHADER_3D_UNIFORM_SELECT_ID] =
- {
- .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl,
- .frag = datatoc_gpu_shader_selection_id_frag_glsl,
- .defs = "#define UNIFORM_ID\n",
- },
-
[GPU_SHADER_GPENCIL_STROKE] =
{
.vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl,
@@ -1370,9 +1355,7 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_DISTANCE_LINES,
- GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
- GPU_SHADER_3D_FLAT_SELECT_ID,
- GPU_SHADER_3D_UNIFORM_SELECT_ID) ||
+ GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR) ||
ELEM(shader,
GPU_SHADER_3D_FLAT_COLOR,
GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,