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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 14:51:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 15:21:22 +0300
commit813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch)
tree43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/gpu/intern/gpu_shader.c
parentd723249dcc20ff6fab55d443dba85203a104a7fc (diff)
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 099431fa269..8bc53a71b5a 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -1220,7 +1220,9 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(
GPU_SHADER_DISTANCE_LINES,
GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
GPU_SHADER_3D_FLAT_SELECT_ID,
- GPU_SHADER_3D_UNIFORM_SELECT_ID));
+ GPU_SHADER_3D_UNIFORM_SELECT_ID) ||
+ ELEM(shader,
+ GPU_SHADER_3D_FLAT_COLOR));
const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl;
const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n";
/* In rare cases geometry shaders calculate clipping themselves. */