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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 14:51:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 15:21:22 +0300 |
commit | 813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch) | |
tree | 43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/gpu/intern/gpu_shader.c | |
parent | d723249dcc20ff6fab55d443dba85203a104a7fc (diff) |
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 099431fa269..8bc53a71b5a 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -1220,7 +1220,9 @@ GPUShader *GPU_shader_get_builtin_shader_with_config( GPU_SHADER_DISTANCE_LINES, GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, GPU_SHADER_3D_FLAT_SELECT_ID, - GPU_SHADER_3D_UNIFORM_SELECT_ID)); + GPU_SHADER_3D_UNIFORM_SELECT_ID) || + ELEM(shader, + GPU_SHADER_3D_FLAT_COLOR)); const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl; const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n"; /* In rare cases geometry shaders calculate clipping themselves. */ |