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authorClément Foucault <foucault.clem@gmail.com>2020-08-14 16:20:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:09 +0300
commit216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch)
treeb6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/gpu/intern/gpu_shader_private.hh
parentdf28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff)
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
new file mode 100644
index 00000000000..29e78dcd533
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -0,0 +1,61 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_span.hh"
+
+#include "GPU_shader.h"
+#include "GPU_shader_interface.h"
+#include "GPU_vertex_buffer.h"
+
+namespace blender {
+namespace gpu {
+
+class Shader : public GPUShader {
+ public:
+ Shader(const char *name);
+ virtual ~Shader();
+
+ virtual void vertex_shader_from_glsl(MutableSpan<const char *> sources) = 0;
+ virtual void geometry_shader_from_glsl(MutableSpan<const char *> sources) = 0;
+ virtual void fragment_shader_from_glsl(MutableSpan<const char *> sources) = 0;
+ virtual bool finalize(void) = 0;
+
+ virtual void transform_feedback_names_set(Span<const char *> name_list,
+ const eGPUShaderTFBType geom_type) = 0;
+ virtual bool transform_feedback_enable(GPUVertBuf *) = 0;
+ virtual void transform_feedback_disable(void) = 0;
+
+ virtual void bind(void) = 0;
+ virtual void unbind(void) = 0;
+
+ virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0;
+ virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0;
+
+ protected:
+ void print_errors(Span<const char *> sources, const char *log);
+};
+
+} // namespace gpu
+} // namespace blender
+
+/* XXX do not use it. Special hack to use OCIO with batch API. */
+GPUShader *immGetShader(void);