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authorMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
commitbd3a1b9490d96ca00748f405037379b743744877 (patch)
treeaed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/gpu/intern/gpu_viewport.c
parentc1dc078840541bd64f95fdeca52267c75a061e04 (diff)
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change... Part of T49043
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 3aea6f8bea4..ab29e91905b 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -259,7 +259,7 @@ static void draw_ofs_to_screen(GPUViewport *viewport)
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- immBegin(GL_TRIANGLE_STRIP, 4);
+ immBegin(PRIM_TRIANGLE_STRIP, 4);
immAttrib2f(texcoord, 0.0f, 0.0f);
immVertex2f(pos, 0.0f, 0.0f);
@@ -392,7 +392,7 @@ void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, con
immUniform1f("zfar", zfar);
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- immBegin(GL_TRIANGLE_STRIP, 4);
+ immBegin(PRIM_TRIANGLE_STRIP, 4);
immAttrib2f(texcoord, 0.0f, 0.0f);
immVertex2f(pos, 0.0f, 0.0f);