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authorCampbell Barton <ideasman42@gmail.com>2020-09-19 07:32:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-19 07:34:32 +0300
commit17a2820da8ad8ea23d336129f32e060e5746b047 (patch)
tree21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/intern/gpu_viewport.c
parenta78130c6101517c09eed14215087ab3dfe36bc5c (diff)
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 4a2ab30d74f..9063c8bdbce 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -112,7 +112,7 @@ struct GPUViewport {
ColorManagedDisplaySettings display_settings;
CurveMapping *orig_curve_mapping;
float dither;
- /* TODO(fclem) the uvimage display use the viewport but do not set any view transform for the
+ /* TODO(fclem): the uvimage display use the viewport but do not set any view transform for the
* moment. The end goal would be to let the GPUViewport do the color management. */
bool do_color_management;
struct GPUViewportBatch batch;