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authorBastien Montagne <montagne29@wanadoo.fr>2018-12-24 14:31:39 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-12-24 14:32:43 +0300
commit1ac311cedc1a4694a3dd410776296747f8625e1d (patch)
tree806e6d748737bbec23462e74d74b442438b85c3e /source/blender/gpu/intern
parent410142caffd1df20463925251f4925d5f105f23d (diff)
Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 952886bafed..4360941e332 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1972,7 +1972,7 @@ void GPU_pass_compile(GPUPass *pass, const char *shname)
shname);
/* NOTE: Some drivers / gpu allows more active samplers than the opengl limit.
- * We need to make sure to count active samplers to avoid undefined behaviour. */
+ * We need to make sure to count active samplers to avoid undefined behavior. */
if (!gpu_pass_shader_validate(pass)) {
if (pass->shader != NULL) {
fprintf(stderr, "GPUShader: error: too many samplers in shader.\n");