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2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-10Fix: GPU: Set the last enum in ENUM_OPERATORSMiguel Pozo
2022-11-09Fix T102306: buildtime shader compilation option fails under WaylandCampbell Barton
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-11-02Realtime Compositor: Move shaders to compositor moduleOmar Emara
2022-10-31GPU: Add placeholder for Vulkan backend.Jeroen Bakker
2022-10-30DRW: Manager: Add possibility to record a framebuffer change inside a passClément Foucault
2022-10-24GPencil: Use indexed rendering instead of instancesClément Foucault
2022-10-21GPU: remove unused member from FrameBufferGermano Cavalcante
2022-10-21GPU: Don't exit after first GPUBackend.Jeroen Bakker
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
2022-10-20GPU: Avoid undocumented/fragile dependency on shader enumerator orderJulian Eisel
2022-10-19Blender: Add command line argument to switch gpu backends.Jeroen Bakker
2022-10-18Metal: MTLBatch and MTLDrawList implementation.Jason Fielder
2022-10-14Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-10-08Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07DRW: Move clipping planes to their own UBOClément Foucault
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-02GPUTexture: Add GPU_texture_create_single_layer_viewClément Foucault
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-29Viewport: Remove unnecassary assertJoseph Eagar
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-27Cleanup: formatCampbell Barton
2022-09-27GPU: Fix crash when rendering with compositor using CLIClément Foucault
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-23Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-23Cleanup: use ELEM macroCampbell Barton
2022-09-23Cleanup: spelling in commentsCampbell Barton
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-19Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-17GL: Framebuffer: Add support for empty framebuffer (no attachments)Clément Foucault
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-15Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-14Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-13Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey