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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-05 22:09:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-06 14:05:21 +0300 |
commit | 2a0a7cd73d99340b348a0298cc709a9c3f663ee9 (patch) | |
tree | f754ce355a5390d5893cfc5c5f996c28b919d54c /source/blender/gpu/intern | |
parent | 15ad75ffefca8d0fa800fddd8c57e9d578dfa0f4 (diff) |
Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSS
This is a nasty bug. Because the node does not get properlly tagged as SSS
(sss_id is 0) but is still evaluated (so tagging the GPUMaterial as having
SSS). The sssProfile UBO is still declared and we need to bind something
to it.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 986003c99e6..fa267102088 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -568,6 +568,11 @@ struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int return material->sss_profile; } +struct GPUUniformBuffer *GPU_material_create_sss_profile_ubo(void) +{ + return GPU_uniformbuffer_create(sizeof(GPUSssKernelData), NULL, NULL); +} + #undef SSS_EXPONENT #undef SSS_SAMPLES |