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authorMike Erwin <significant.bit@gmail.com>2017-01-31 10:52:43 +0300
committerMike Erwin <significant.bit@gmail.com>2017-01-31 10:52:43 +0300
commitb997914f8074a8a715ddcf80f16e5b0ddd5549c6 (patch)
tree5950f7dd2bf367ce7a1347ff1fbe6ed0f830ca3f /source/blender/gpu/intern
parent2081dac93be916a2204ffe1bef2514789a7f8842 (diff)
OpenGL: remove NPOT texture rescaling logic
This code was already disabled. We might be able to simplify GPU_check_scaled_image even further. Maybe even delete it? Just removing the obvious stuff now. Keeping is_power_of_2_resolution function since it is still used in DXT logic.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c36
1 files changed, 1 insertions, 35 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c8d5d92b66b..12a9ab87d5e 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -38,8 +38,6 @@
#include <string.h>
-#include "GPU_glew.h"
-
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
@@ -853,32 +851,6 @@ void GPU_create_gl_tex(
int tpx = rectw;
int tpy = recth;
-#if 0 /* NPOT support should be a compile-time check */
- /* scale if not a power of two. this is not strictly necessary for newer
- * GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures
- * Then don't bother scaling for hardware that supports NPOT textures! */
- if (textarget == GL_TEXTURE_2D &&
- ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
- is_over_resolution_limit(textarget, rectw, recth)))
- {
- rectw = smaller_power_of_2_limit(rectw);
- recth = smaller_power_of_2_limit(recth);
-
- if (use_high_bit_depth) {
- ibuf = IMB_allocFromBuffer(NULL, frect, tpx, tpy);
- IMB_scaleImBuf(ibuf, rectw, recth);
-
- frect = ibuf->rect_float;
- }
- else {
- ibuf = IMB_allocFromBuffer(rect, NULL, tpx, tpy);
- IMB_scaleImBuf(ibuf, rectw, recth);
-
- rect = ibuf->rect;
- }
- }
-#endif
-
/* create image */
glGenTextures(1, (GLuint *)bind);
glBindTexture(textarget, *bind);
@@ -1203,13 +1175,7 @@ void GPU_paint_set_mipmap(bool mipmap)
/* check if image has been downscaled and do scaled partial update */
static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
{
-#if 0 /* NPOT suport should be a compile-time check */
- if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
- is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
-#else
- if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
-#endif
- {
+ if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y)) {
int x_limit = smaller_power_of_2_limit(ibuf->x);
int y_limit = smaller_power_of_2_limit(ibuf->y);