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authorSergey Sharybin <sergey.vfx@gmail.com>2018-01-12 19:35:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 13:43:59 +0300
commit6cb06501c3283a4d443151ddb93ec5a097cd9078 (patch)
tree377ffccf11693602f2b8dd64d1937fb8a2117f4b /source/blender/gpu/intern
parentec52e64a5df7da7637c912d79734b236049e6761 (diff)
GPU buffers: Use bitflag to whether we want to show diffuse color
Those fine-tuning bits will be extended soon, so makes sense to start using some more verbose flag names when calling functions.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index e288c74fee6..09d6f80abb8 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1033,8 +1033,10 @@ static void gpu_color_from_mask_quad_copy(const CCGKey *key,
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
- const int (*face_vert_indices)[3], bool show_diffuse_color)
+ const int (*face_vert_indices)[3],
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
int i;
@@ -1239,8 +1241,10 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
void GPU_pbvh_grid_buffers_update(
GPU_PBVH_Buffers *buffers, CCGElem **grids,
const DMFlagMat *grid_flag_mats, int *grid_indices,
- int totgrid, const CCGKey *key, bool show_diffuse_color)
+ int totgrid, const CCGKey *key,
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
int i, j, k, x, y;
@@ -1611,8 +1615,9 @@ void GPU_pbvh_bmesh_buffers_update(
GSet *bm_faces,
GSet *bm_unique_verts,
GSet *bm_other_verts,
- bool show_diffuse_color)
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
void *tri_data;
int tottri, totvert, maxvert = 0;