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authorClément Foucault <foucault.clem@gmail.com>2020-07-30 02:07:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-30 14:28:50 +0300
commit19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch)
tree10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/gpu/intern
parent3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff)
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc26
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc33
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc5
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.h2
4 files changed, 25 insertions, 41 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 748bd55a999..9f9adcacfa6 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -371,22 +371,20 @@ static GLuint batch_vao_get(GPUBatch *batch)
return new_vao;
}
-void GPU_batch_program_set_no_use(GPUBatch *batch,
- uint32_t program,
- const GPUShaderInterface *shaderface)
+void GPU_batch_set_shader_no_bind(GPUBatch *batch, GPUShader *shader)
{
#if TRUST_NO_ONE
- assert(glIsProgram(program));
+ assert(glIsProgram(shader->program));
assert(batch->program_in_use == 0);
#endif
- batch->interface = shaderface;
- batch->program = program;
+ batch->interface = shader->interface;
+ batch->program = shader->program;
batch->vao_id = batch_vao_get(batch);
}
-void GPU_batch_program_set(GPUBatch *batch, uint32_t program, const GPUShaderInterface *shaderface)
+void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader)
{
- GPU_batch_program_set_no_use(batch, program, shaderface);
+ GPU_batch_set_shader_no_bind(batch, shader);
GPU_batch_program_use_begin(batch); /* hack! to make Batch_Uniform* simpler */
}
@@ -983,17 +981,12 @@ void GPU_draw_list_submit(GPUDrawList *list)
/** \name Utilities
* \{ */
-void GPU_batch_program_set_shader(GPUBatch *batch, GPUShader *shader)
-{
- GPU_batch_program_set(batch, shader->program, shader->interface);
-}
-
void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
eGPUBuiltinShader shader_id,
eGPUShaderConfig sh_cfg)
{
GPUShader *shader = GPU_shader_get_builtin_shader_with_config(shader_id, sh_cfg);
- GPU_batch_program_set(batch, shader->program, shader->interface);
+ GPU_batch_set_shader(batch, shader);
}
void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id)
@@ -1006,10 +999,7 @@ void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id)
* DO NOT DRAW WITH THE BATCH BEFORE CALLING immUnbindProgram. */
void GPU_batch_program_set_imm_shader(GPUBatch *batch)
{
- GLuint program;
- GPUShaderInterface *interface;
- immGetProgram(&program, &interface);
- GPU_batch_program_set(batch, program, interface);
+ GPU_batch_set_shader(batch, immGetShader());
}
/** \} */
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 849979d13db..ac3e653c9ff 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -72,7 +72,7 @@ typedef struct {
GLuint vao_id;
- GLuint bound_program;
+ GPUShader *bound_program;
const GPUShaderInterface *shader_interface;
GPUAttrBinding attr_binding;
uint16_t prev_enabled_attr_bits; /* <-- only affects this VAO, so we're ok */
@@ -143,48 +143,47 @@ GPUVertFormat *immVertexFormat(void)
return &imm.vertex_format;
}
-void immBindProgram(GLuint program, const GPUShaderInterface *shaderface)
+void immBindShader(GPUShader *shader)
{
#if TRUST_NO_ONE
- assert(imm.bound_program == 0);
- assert(glIsProgram(program));
+ assert(imm.bound_program == NULL);
+ assert(glIsProgram(shader->program));
#endif
- imm.bound_program = program;
- imm.shader_interface = shaderface;
+ imm.bound_program = shader;
+ imm.shader_interface = shader->interface;
if (!imm.vertex_format.packed) {
VertexFormat_pack(&imm.vertex_format);
}
- glUseProgram(program);
- get_attr_locations(&imm.vertex_format, &imm.attr_binding, shaderface);
- GPU_matrix_bind(shaderface);
- GPU_shader_set_srgb_uniform(shaderface);
+ GPU_shader_bind(shader);
+ get_attr_locations(&imm.vertex_format, &imm.attr_binding, imm.shader_interface);
+ GPU_matrix_bind(imm.shader_interface);
+ GPU_shader_set_srgb_uniform(imm.shader_interface);
}
void immBindBuiltinProgram(eGPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
- immBindProgram(shader->program, shader->interface);
+ immBindShader(shader);
}
void immUnbindProgram(void)
{
#if TRUST_NO_ONE
- assert(imm.bound_program != 0);
+ assert(imm.bound_program != NULL);
#endif
#if PROGRAM_NO_OPTI
glUseProgram(0);
#endif
- imm.bound_program = 0;
+ imm.bound_program = NULL;
}
/* XXX do not use it. Special hack to use OCIO with batch API. */
-void immGetProgram(GLuint *program, GPUShaderInterface **shaderface)
+GPUShader *immGetShader(void)
{
- *program = imm.bound_program;
- *shaderface = (GPUShaderInterface *)imm.shader_interface;
+ return imm.bound_program;
}
#if TRUST_NO_ONE
@@ -423,7 +422,7 @@ void immEnd(void)
GPU_vertbuf_data_resize(imm.batch->verts[0], imm.vertex_len);
/* TODO: resize only if vertex count is much smaller */
}
- GPU_batch_program_set(imm.batch, imm.bound_program, imm.shader_interface);
+ GPU_batch_set_shader(imm.batch, imm.bound_program);
imm.batch->phase = GPU_BATCH_READY_TO_DRAW;
imm.batch = NULL; /* don't free, batch belongs to caller */
}
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 89af4fd17c0..bd3cad31093 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -694,11 +694,6 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name)
/** \name Getters
* \{ */
-void *GPU_shader_get_interface(GPUShader *shader)
-{
- return shader->interface;
-}
-
/* Clement : Temp */
int GPU_shader_get_program(GPUShader *shader)
{
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h
index 5a9a74cdfcc..2c52568ac25 100644
--- a/source/blender/gpu/intern/gpu_shader_private.h
+++ b/source/blender/gpu/intern/gpu_shader_private.h
@@ -48,7 +48,7 @@ struct GPUShader {
};
/* XXX do not use it. Special hack to use OCIO with batch API. */
-void immGetProgram(GLuint *program, GPUShaderInterface **shaderface);
+GPUShader *immGetShader(void);
#ifdef __cplusplus
}