diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-14 18:07:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-14 18:30:25 +0300 |
commit | a040e8df3669d6e1e6fe4a973cd78366c2cf70a9 (patch) | |
tree | aa3c970aeebde7e209cf0886da0a9309335f21bf /source/blender/gpu/intern | |
parent | cfd9c0c199060732e61751708a07db44b1abe6c5 (diff) |
GPU: Add debug groups
Debug groups makes it easier to view from where an error comes from.
The backend can also implement its own callback to make it easier to
follow the API call structure in frame debuggers.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.hh | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_debug.cc | 91 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_debug_private.hh | 38 |
3 files changed, 135 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh index 38f94b8dde9..bf34f20afe4 100644 --- a/source/blender/gpu/intern/gpu_context_private.hh +++ b/source/blender/gpu/intern/gpu_context_private.hh @@ -29,6 +29,7 @@ #include "GPU_context.h" +#include "gpu_debug_private.hh" #include "gpu_framebuffer_private.hh" #include "gpu_immediate_private.hh" #include "gpu_shader_private.hh" @@ -61,6 +62,8 @@ class Context { FrameBuffer *back_right = NULL; FrameBuffer *front_right = NULL; + DebugStack debug_stack; + protected: /** Thread on which this context is active. */ pthread_t thread_; @@ -84,6 +87,9 @@ class Context { virtual void memory_statistics_get(int *total_mem, int *free_mem) = 0; + virtual void debug_group_begin(const char *, int){}; + virtual void debug_group_end(void){}; + bool is_active_on_thread(void); }; diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc new file mode 100644 index 00000000000..2c9b58f0f96 --- /dev/null +++ b/source/blender/gpu/intern/gpu_debug.cc @@ -0,0 +1,91 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Debug features of OpenGL. + */ + +#include "BKE_global.h" + +#include "BLI_string.h" + +#include "gpu_context_private.hh" + +#include "GPU_debug.h" + +using namespace blender::gpu; + +void GPU_debug_group_begin(const char *name) +{ + if (!(G.debug & G_DEBUG_GPU)) { + return; + } + + DebugStack &stack = Context::get()->debug_stack; + + if (stack.index >= DEBUG_STACK_LEN) { + stack.index = DEBUG_STACK_LEN - 1; + BLI_assert(!"GPUDebug: Debug group stack overflow!"); + } + + BLI_strncpy(stack.names[stack.index++], name, sizeof(stack.names[stack.index++])); + + Context::get()->debug_group_begin(name, stack.index); +} + +void GPU_debug_group_end(void) +{ + if (!(G.debug & G_DEBUG_GPU)) { + return; + } + + DebugStack &stack = Context::get()->debug_stack; + + if (stack.index < 0) { + stack.index = 0; + BLI_assert(!"GPUDebug: Debug group stack underflow!"); + } + + stack.index--; + + Context::get()->debug_group_end(); +} + +/* Return a formated string showing the current group hierarchy in this format: + * "Group1 > Group 2 > Group3 > ... > GroupN : " */ +void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf) +{ + Context *ctx = Context::get(); + if (ctx == nullptr) { + return; + } + + DebugStack &stack = ctx->debug_stack; + if (stack.index == 0) { + r_name_buf[0] = '\0'; + return; + } + size_t sz = 0; + for (int i = 0; i < stack.index; i++) { + sz += BLI_snprintf_rlen(r_name_buf + sz, name_buf_len - sz, "%s > ", stack.names[0]); + } + r_name_buf[sz - 2] = ':'; +}
\ No newline at end of file diff --git a/source/blender/gpu/intern/gpu_debug_private.hh b/source/blender/gpu/intern/gpu_debug_private.hh new file mode 100644 index 00000000000..7432b02541e --- /dev/null +++ b/source/blender/gpu/intern/gpu_debug_private.hh @@ -0,0 +1,38 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * This interface allow GPU to manage GL objects for multiple context and threads. + */ + +#pragma once + +namespace blender::gpu { + +#define DEBUG_STACK_LEN 64 +#define DEBUG_STACK_NAME_LEN 128 + +struct DebugStack { + char names[DEBUG_STACK_LEN][DEBUG_STACK_NAME_LEN]; + int index = 0; +}; + +} // namespace blender::gpu
\ No newline at end of file |