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authorClément Foucault <foucault.clem@gmail.com>2020-08-20 14:05:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-20 17:11:14 +0300
commit19d72175bac1d78a05e9141e21c234a15b151e89 (patch)
tree47d581306f13dd93b246637455371dd949de0241 /source/blender/gpu/opengl/gl_shader.cc
parent14fcd46ca7e569c1da11d0e4a02d12975226f91a (diff)
GPUShaderInterface: GL backend isolation
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index ea33ff00d69..93ed7a408c6 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -29,6 +29,7 @@
#include "GPU_platform.h"
#include "gl_shader.hh"
+#include "gl_shader_interface.hh"
using namespace blender;
using namespace blender::gpu;
@@ -203,10 +204,7 @@ bool GLShader::finalize(void)
return false;
}
- /* TODO(fclem) We need this to modify the image binding points using glUniform.
- * This could be avoided using glProgramUniform in GL 4.1. */
- glUseProgram(shader_program_);
- interface = GPU_shaderinterface_create(shader_program_);
+ interface = new GLShaderInterface(shader_program_);
return true;
}