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authorSergey Sharybin <sergey@blender.org>2020-11-06 15:18:48 +0300
committerSergey Sharybin <sergey@blender.org>2020-11-06 15:40:46 +0300
commita331d5c99299c4514ca33c843b1c79b872f2728d (patch)
treeb866b7f4b272365bf32f2cb248917932672b82d5 /source/blender/gpu/opengl/gl_shader.cc
parent41db8f2fce1763c312a7fa47ed3aa338e6d77124 (diff)
Cleanup: Clang-Tidy, modernize-redundant-void-arg
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 193e4ee8a70..57b9cac3f83 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -53,7 +53,7 @@ GLShader::GLShader(const char *name) : Shader(name)
debug::object_label(GL_PROGRAM, shader_program_, name);
}
-GLShader::~GLShader(void)
+GLShader::~GLShader()
{
#if 0 /* Would be nice to have, but for now the Deferred compilation \
* does not have a GPUContext. */
@@ -72,7 +72,7 @@ GLShader::~GLShader(void)
/** \name Shader stage creation
* \{ */
-char *GLShader::glsl_patch_get(void)
+char *GLShader::glsl_patch_get()
{
/** Used for shader patching. Init once. */
static char patch[512] = "\0";
@@ -172,7 +172,7 @@ void GLShader::fragment_shader_from_glsl(MutableSpan<const char *> sources)
frag_shader_ = this->create_shader_stage(GL_FRAGMENT_SHADER, sources);
}
-bool GLShader::finalize(void)
+bool GLShader::finalize()
{
if (compilation_failed_) {
return false;
@@ -201,13 +201,13 @@ bool GLShader::finalize(void)
/** \name Binding
* \{ */
-void GLShader::bind(void)
+void GLShader::bind()
{
BLI_assert(shader_program_ != 0);
glUseProgram(shader_program_);
}
-void GLShader::unbind(void)
+void GLShader::unbind()
{
#ifndef NDEBUG
glUseProgram(0);
@@ -259,7 +259,7 @@ bool GLShader::transform_feedback_enable(GPUVertBuf *buf_)
return true;
}
-void GLShader::transform_feedback_disable(void)
+void GLShader::transform_feedback_disable()
{
glEndTransformFeedback();
}